Who it is for
A conversation for teams building multiplayer games.
Developers, producers, and studio leads building or operating multiplayer games, from smaller teams to established studios.
MDEV 2026 / Madison, Wisconsin / November 6–7, 2026
Player Driven will be at MDEV in Madison, exploring how matchmaking and backend decisions change as a game's player population grows, shrinks, and spreads across modes and regions.
Panel details, speakers, and session timing are still to be confirmed.
Who it is for
Developers, producers, and studio leads building or operating multiplayer games, from smaller teams to established studios.
What attendees leave with
A clearer set of questions for their own team about trade-offs, what to measure, and what to test before launch or a major population change.
Three discussion themes
Balance queue time, skill, latency, and the population available across regions, modes, platforms, and parties.
Prepare for launch spikes while building capacity, reliability, and operating costs the team can manage over time.
Use player-experience and operational signals to guide changes to matchmaking rules, capacity, and mode availability.
Approved event and panel details when they are available.
Player Driven takeaways on matchmaking and backend decisions.