
EA shuts down BioWare: who pays when a studio changes hands
▸ When budgets and build times keep growing and the price of a game barely moves, one flop can end a studio.
The learning network for the people who design, run, and rebuild live games. Climb from learning the craft to leading the room.
The operator's briefing
A place to stay close to the conversations shaping live games this fall.
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▸ When budgets and build times keep growing and the price of a game barely moves, one flop can end a studio.
A credential built by operators, scored by operators. Stack credits from the shows you already watch, complete two studio briefs, get certified.
We help the companies building tools for games — trust & safety, player support, voice moderation, community — actually land with the studios they're built for.
Positioning, pricing, and a pitch that survives a room full of skeptical operators — not a recycled SaaS playbook that's never shipped a game.
The docs and rollout that get your tool adopted across a studio, instead of stalling in a six-month pilot nobody finishes.
Operator-side research — with Lewis Ward, sixteen years an analyst at IDC — on what studios actually need, budget for, and buy.
We're not guessing what studios want — we're in the room with them every week, through the show, the community, and the intel desk. References available on request.
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