EP 156 · Why Most Games Fail in the Gap Between the Idea and the Build· 12H AGO
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↳ PODCAST · EP. 156

Why Most Games Fail in the Gap Between the Idea and the Build

JUN 9, 20263353

Lewis Ward spent sixteen years covering games as an analyst at IDC. Now he runs Design Desk at Player Driven, and his obsession has moved upstream, into the design layer where games are still just ideas.

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