EP 171 · Nobody was on the hook for fourteen years of Halo· 16H AGO
Player Driven
──PODCAST · EP_171 · SEPTEMBER 29, 2026

Nobody was on the hook for fourteen years of Halo

A game takes four to five years to build. A vesting schedule takes four to five years to finish. So the people who greenlit it have been paid and moved on before anyone finds out whether it worked.

Nobody was on the hook for fourteen years of Halo
Audio episode
↳ AUDIO
──READ MORE

A game takes four to five years to build. A vesting schedule takes four to

five years to finish. So the people who greenlit it have been paid and moved

on before anyone finds out whether it worked.

Colan Neese said that about forty minutes into this episode and it reframed

the whole hour. Microsoft moved Halo to Activision, cut 268 more roles and

set five studios loose. Bungie started giving back the Destiny content it

deleted six years ago. A game from 1996 made sixty million dollars at the box

office. Underneath all three is the same question nobody in the industry

likes asking out loud: when the person who decides is never in the room for

the outcome, who is actually on the hook?

Greg Posner is joined by Colan Neese of ScreenEngine ASI, Simon Pulman of

Pryor Cashman and Justin Ruiss of BWG Global.

IN THIS EPISODE

- Why fourteen years and four declining Halo games produced no consequence

- The opportunity cost problem: why Activision will always make another Call

of Duty map instead of reviving Spyro

- Whether Halo's DNA was ever the campaign, and why the remake shipped

without multiplayer

- Simon on the five divested studios: "imagine Adidas buys a t-shirt company"

- What a private equity buyer would actually own if they bought one

- Why subscription funding divorces a studio from cause and effect

- The engineering reason Bungie vaulted Destiny content in the first place

- The rule nobody states about video game adaptations, and why Resident Evil

worked where a Dead Space film would not

A correction we made after recording: Ninja Theory was not sold. Microsoft

could not find a buyer, two deals fell through, and a proposed closure was

confirmed the same day we recorded.

Never Entertained is live every Friday at 10:00 a.m. Eastern.

Read the full write-up: https://playerdriven.io/live/never-entertained-nobody-is-on-the-hook

The Operator's Briefing, every Tuesday: https://playerdriven.io/newsletter

Join the Discord: https://discord.gg/zdwAqvgvfy

Colan Neese writes Patch Notes: https://patchnotesgaming.substack.com/

…
──── THE OPERATOR'S BRIEFING

Get the Tuesday briefing.

Three things every Tuesday: the week's best essay, the next live drop, and one thing we're still arguing about internally.

No spam. Unsubscribe with one click.

Ready for more? Join the Discord community or see the Academy.

──MORE EPISODES

Keep listening.

ALL EPISODES →