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──PODCAST · EP_005 · APRIL 29, 2025

Gamifying Corporate Culture: Turning Boring Training into Playable Stories w AJ Leece

Summary: In this episode, Greg chats with AJ Leece, the founder of Brekade, a studio transforming security training into engaging, story-driven video games.

Gamifying Corporate Culture: Turning Boring Training into Playable Stories w AJ Leece
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1. The Pain of Traditional Training

For most companies, security training is a checkbox. It’s dry, mandatory, and often forgotten the moment it’s completed. Studies show that:

  • Only 10–15% of employees retain details from passive training modules.
  • Phishing success rates are still alarmingly high—33% of users click on phishing links during simulations.

This isn’t a knowledge problem—it’s an engagement problem.

2. Enter “Incidents and Accidents”

When AJ was teaching PCI compliance to students on Friday afternoons (in a basement, no less), he knew he needed to shake things up. The result? A D20-fueled tabletop exercise that turned students into IT leaders, asking questions real executives should be asking.

That moment—where the disengaged became deeply curious—sparked a business.

3. Games That Simulate Real Threats

Brekade’s library includes:

  • “Fishing Expedition”: Teams role-play as cybercriminals planning real-world phishing attacks using actual tradecraft.
  • “SecOps Chaos”: A side-scrolling burnout simulator for security professionals dodging chat Goombas and overflowing inboxes.
  • “Incidents and Accidents”: The original game, now a full demo, simulating response to a company-wide breach.

These aren't just gimmicks. They introduce core security concepts in environments that encourage collaboration, creativity, and laughter—yes, laughter—in a training session.

4. From Facilitated to Scalable

What started as workshop-only experiences are now being rebuilt into self-directed tools—a shift driven by demand from middle managers who want better training but lack budget for full consulting services. The games are:

  • Less expensive than traditional workshops
  • Easier to scale across departments
  • More fun = more retention

5. Why This Works (And Who It’s For)

Ideal companies are mid-sized (500–2000 employees), with enough complexity to benefit from training but not so much internal overhead that innovation gets blocked. These organizations:

  • Want to validate their existing systems
  • Need better engagement across non-technical teams
  • Are ready to change how training is done

And with game development costs under $1,000 per title, Brekade proves that impact doesn’t require AAA budgets.

Final Thought: Productive Laziness as a Superpower

AJ embraces what he calls productive laziness: the drive to automate repetitive tasks so your brain can focus on meaningful work. Whether it’s building games that teach, or frameworks that scale, it’s all about reclaiming your time—and your team’s attention.

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